Mesmer: Getting Maximum Confusion from Illusions

Mesmer: Confuse them more with Clones

This is a great build for the Mesmer in Guild Wars 2. It allows you to gain the the upper hand by confusing the hell out of the enemy. As you might have guessed from the title, we will do this by using illusions but we also added some things to make this build a lot more deceptive. The objective of this build is to get the maximum amount of illusions and use our traits to get some extra benefits from them. This will not only keep the enemy confused it will also allow you to do more damage by having more illusions to shatter.

Updated: 8/17/12

Weapon Set

The scepter and torch will make for a great weapon set since it provides the most illusions. The scepter will give you your first three abilities which all provide clones, confusion or blindness. This is going to be your main rotation you will be using most of the time and your first two skills are important since they can both summon a clone. The torch provides your other 2 abilities from the weapon set and they are very useful for avoiding damage and applying it as well. This adds a lot of trickery to this Mesmer build if you use it correctly. The first skill is The Prestige which makes you disappear into a cloud of smoke and blind nearby foes for 5 seconds.

Heal Skill

Since we are focusing on illusions in this build we can use a heal skill that benefits from that. In this case we are going to pick up Ether Feast which gives an extra boost to healing for each active illusion.

Utility Skills

Our utilities will specifically focus on illusions. The first utility is Mirror Images which is very useful since it has the shortest cooldown and actually summons 2 clones as well. Next utility pick up Phantasmal Defender which only summons one illusion but it takes half of your damage so use this when you need some shielding. For the last utility we will use Decoy which gives us stealth and summons an illusion.

Elite Skill

To finish off our action bar we will choose Mass Invisibility because nothing is more confusing then making you and your buddies disappear. Plus it only has a 90 second cooldown. Pretty awesome right? We are now left with the ability to summon 7 illusions, stealth 3 times and inflict 2 conditions of Confusion and Blindness each. Later on we will make it so Blindness also causes Confusion. So we actually will end up having 4 Confusion conditions and 2 Blindness, but I’m getting ahead of myself.

Traits Breakdown

Now on to the fun stuff, picking the traits that really make this Mesmer build stand out from the crowd. We are going to focus on four trait lines and none of them will be maxed out which is really distinct in this build. Since we have so many illusions (and more to come) we focused on increasing the utilization we get from them. Many of the Mesmer’s traits give a bonus to illusions when they die so you may notice a trend in our choices. The four trait lines we are going to use are Domination, Dueling, Chaos and Illusions.

Let’s get started with the Domination trait line. We are only spending ten points here to pick up Crippling Dissipation which applies cripple to nearby enemy when your clones are killed. Chaos is another trait line that we are only spending ten points in which has a similar role in this build. Here you want to pick up Debilitating Dissipation which applies a random condition each time your clone is killed. The best part about this is it happens automatically on the death of an illusion, letting you focus on more important things. That will do it for the Domination and Chaos trait line.

Next lets focus on the Dueling trait line since it will provide more illusions for our disposal. The first trait you are going to pick up is Desperate Decoy which cloaks you and automatically produces a clone when your health reaches 25%.  Next you are going to pick up Sharper Images which causes your illusions to inflict bleeding on a critical hit making them much more productive for damage. By the time you pick up this trait you will have automatically picked up Deceptive Evasion which creates a clone at your current position when you dodge. We are going to spend five more points in this trait line which will automatically give us Confusing Combatants. This causes two seconds of confusion when a clone is killed which will be happening often.

Now when a clone is killed they will apply cripple, confusion and other random conditions to nearby enemies making them a vital part of this Mesmer build. But we aren’t finished yet. We still have 25 trait points that we will spend in the Illusions trait line of course!

The first trait you want to pick up in Illusions is Master of Misdirection When getting this you will automatically pick up the previous trait Illusionists Celerity which reduces the cool down on illusion summoning skills by 20%. Next we are going to pick up Blinding Befuddlement which causes confusion when you blind an enemy. This is very important since we already have abilities that cause Blindness and after picking up some traits earlier our clones have the ability to cause this as well. The last five points will be spent on Shattered Strength which causes shattered illusions to give us a Might boon increasing our damage output.

Wrap Up

That wraps up our build on how to maximize your illusions potential. When you are playing this build try to keep up as many illusions as possible since they provide an almost never ending amount of utility. Once you have 3 illusions out you can use your basic mechanic (f keys) to shatter them. Shattering is an exclusive ability to mesmers. Shattering destroys all illusions and applies a secondary effect and is a great way to boost your damage. Remember to use your stealth and other conditions wisely to keep enemies off balance and add more deception to this build. Remember that you can only have three illusions out at one time but this build will be your best shot at keeping illusions out at all times. If you have any questions or suggestions for this theory let us know in the comments. Enjoy trying this role and stay tuned for more.

NOTE: After receiving some feedback I just want to clarify something for people who may be unfamiliar or just confused with the Mesmer. All Clones and Phantasms are Illusions, but Clones are not Phantasms or vice versa. Clones are duplicates of the player, including name. Phantasms are their own illusions and do not look like the player.

 

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24 comments on “Mesmer: Getting Maximum Confusion from Illusions
  1. Adam Skinner says:

    “As many illusions as possible” will be limited to 3 at a time.  When a new one is created, it takes the place of the oldest one.  I’m not sure if this will trigger any trait abilities on illusion destruction or not.

    • Shaun says:

      We did include that it is limited to 3 illusions at a time but this build should ensure that you will always have an illusion handy. Plus you get a lot of extra benefits from illusions through the traits we chose. The traits do say that it occurs when an illusion is killed so I don’t know if shattering (I think this is what you meant by destruction) will count as that.

    • Pathos says:

      Shattering is mutually exclusive with effects that trigger when your illusions are killed. One or the other occurs. There are separate traits to improve one or the other.

  2. Matt says:

    Seems like a pretty cool build.  Are you concerned at all that people will just ignore the clones and nuke you down?

    • Shaun says:

      That’s why its so important to be be as deceptive as possible. You should always have an illusion out use stealth at the right time and keep conditions on your targets. The blinds and confusion will help you stay alive a lot longer. Oh yea, you have to dodge too! No matter what build you play you have a chance to get nuked if you don’t play smart so try to be agile.

  3. What about a secondary weapon? In this build do you intend to switch weapons? Also, I loved the theory, I’ve been trying to figure out a confusion build since I heard about the mesmer but if you lose track of the scepter first skill won’t you end up replacing (or “denying”) the clones you’ve summoned for specific situations? I thought about completing with the staff. I really enjoyed it during the weekend event. You can add up all the conditions it creates to the confusion already stacked up with the first skill and the clone. Also with the chaos storm and summon the phantasm that deals more damage with more conditions….

    One last thing, is there some place where I cand find the mechanics of the illusions? Their stats damage health and the variation based on the character levels traits etc.

    • Shaun says:

      The staff seems like a smart choice since it has so many Conditions and Boons that come with it. Sounds like you had a lot of success using it in beta too. 

      As far as mechanic info on illusions your best bet would be guild wars 2 wiki. The break it down by weapon, type (clone or phantasm) and have a description. They don’t give any health or damage stats though. http://wiki.guildwars2.com/wiki/Illusion 

  4. Farkon says:

    Sword and sword is a good extra weapon to swap to since duel wielding both gives you 3 illusions. One gives you an illusion when you block though.

  5. cliff says:

    im confuse with the trait
    Domination-?
    dueling-?
    chaos-?
    inspiration-?
    illusion-?

    • Shaun says:

      If you look at the traits section there are 5 trait lines for each profession. You can see the name of the trait line at the top left of each. This build focuses on 4 trait lines: Domination, Dueling, Chaos and Illusions

  6. cliff says:

    could u tell me how much point to put in

  7. Cronus086 says:

    This is fantastic.. i can’t wait to get my build up and running! :) Just a few more days!!

  8. Drakthal01 says:

    In the Utilities section you mention what the second utility does but not what it’s called.

    • Shaun says:

      Thanks for that. We are talking about Phantasmal Defender which takes half the damage on you. Updated the build so its clear.

    • Drakthal01 says:

      Thanks for the update and the build suggestions. It really helps to understand the different possibilities and perspectives on the class design.

  9. Brian says:

    Couple questions..comments.

    1. What stat to focus on?

    I’d think Vitality since mesmers take a few seconds to get rolling. More hp=more time.

    2. Whats the alt weapon(s)?

    I’d assume Staff?… as it has some easy to summon clones as well as good complimentary abilities to scepter/torch and this builds style.

  10. Gwap says:

    Why don#t use the signet that improves the life or the Illusions instead of 1 of the other utilities. There are quite alot Illusions and the signet also gives the possibility to reload the shatter abilities immediately.

  11. Saido says:

    Here’s your build in guildhead’s talent calculator:

    http://www.guildhead.com/skill-calc#zVmMmc0MMlTLoapa0pVVoVVs

  12. Mesmerize says:

    What about the traits order for people who wants to follow this build but aren’t high level yet?

  13. jesper says:

    shaun can u confirm that this build still is good for useing and can u tell us the order to pick for the traits

  14. Daniel Wilkinson says:

    What stat combo would be best for gear.

  15. lyle says:

    8 steps to winning….

    Step 1. Buy a greatsword for PvE.
    Step 2. Get a switch that you like (staff is nice or sword/pistol for single burst)
    Step 3. If you haven’t gotten one already pick up a staff for pvp (optional to go staff, sword/pistol but moslty if you want to pvp)
    Step 4. Realize how unreliable and underpowered confusion is and how bad the scepter is.
    Step 5. Get over the fact that mass invisibility won’t be your elite (moa for 1v1 /timewarp)
    Step 6. Profit
    Step 7. Look at half the mesmers playing and look up tournament mesmer
    Step 8. Actually try it (then futaly argue)

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